I've played Gravity, definitely not a fun game for me. I just think it's funny how all of a sudden "the game is incomplete" has become an excuse for Gravity.
I agree. I've also played 'Crypto Gravity' and honestly, I didn't think it did anything unique or compelling and the control dynamics that Korvas confidently described as 'spot on' before launch I found to be clunky and really rather awkward. I understand that people might have a different opinion to me and that's fine, but the prevalent impression seems to be that most people who downloaded it didn't particularly enjoy it, as borne out by the fact that despite having over 5000 downloads, only 30 or so people play it regularly.
For my part, I just don't see how they can improve the game to the point of it being attractive to play without completely overhauling the concept and the controls, by which point it may as well be a different game. Given how long it took to get this to release in its current form, it would be months before anything substantial could feasibly be rolled out if that was the plan. I don't think adding new levels or weapons when the problem really is more basic than that will really do anything, but I'd imagine that's what they'll do anyway.