I have already asked, but nobody answered, so, I am repeating:
The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.
Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.
The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.
Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.
How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer