E4ROW HITS MIN CAP! Thanks to all who supported our mission to spread Ether to the Rest Of the World through our games and apps.
The very first thing wed like to say is THANK YOU to the incredible bunch of investors we have met in the past three weeks. As weve stated in prior posts, our team tried to make the E4ROW crowdsale different from other ICOs of late. We sadly thought this experiment failed, but even if we missed the min cap we were happy still because it did something quite wonderful: Our low-hype, low-PR, meat-and-potatoes strategy attracted a truly exceptional group of investors who believe in our mission, product and team. Together we have proven that good guys sometimes win. We take your confidence in us as a duty to perform our very best going forward. We want to make you very proud of your decision to invest in E4ROW. We will put together some formal announcements and be back in touch very soon.
http://www.stats.e4row.comhttps://etherscan.io/address/0x7b79387dd30dc6848dd2308c825b6802e99abc84it says 4.500 eth and the min cap was 5k? wtf?
From Contribution Campaign Official Document ("CCOD")
http://doc.liveplayergames.com/docs/CCOD.pdf"At the close of the Contribution Campaign, 10% of funds raised will be released. The remaining 90% will only be released if and when the E4ROW contract processes 5,000 games. The purpose of this feature is to prove functionality, stability and capacity of the UFP and E4ROW systems. If this threshold is not met within 90-days of Contribution Campaign close, then the 90% portion of funds raised will be returned to the token purchasers upon their request, and if they do make such request their tokens will be surrendered. The purpose of this 5,000-game usage threshold should not be construed as a proof-of-adoption of UFP, rather is strictly a proof-of-functionality."
As you can see in etherscan IcoCheckup() function was called and did exaclty that (released 10% of funds) to cover operating costs connected with ICO and support continuous development. Now need to prove functionality with 5000 games in 90 days to release the remaining 90%. If not, investors can make refund request to return 90% of invested Ether (as 10% has already been released right after successful sale). This step, if ever happens, will be voluntary.
https://etherscan.io/address/0x7b79387dd30dc6848dd2308c825b6802e99abc84#readContract10. getNumGames is the field I believe we should be looking at, already at 2412