Post
Topic
Board Announcements (Altcoins)
Re: [ANN] ⚽ XFCCOIN ▐ Fantasy Football Manager Revolution!▐ ICO STARTS 24th MAY ⚽
by
FandangledGizmo
on 26/05/2017, 14:46:20 UTC
Please give me some advice why I have to choose this for my investment. Thank you

They have a football manager game already well developed which is currently licensed to use quite a few major leagues and players.

They are selling 150 million XFC in their ICO which depending on discounts puts the circulating supply at a valuation of around $4.5 million.

In addition they are selling some in game merchandise (player cards etc.) at a discount to ICO investors, I think they look a bit pricey though. Which may be another 50 million XFC??? (If you open a footballcoin wallet which is a counterparty wallet you can see the player cards etc. nicely presented which exist as counterparty assets I believe)

But from now until their global release in August there will only be that amount on the market. (So everybody that wants XFC before their global release will have to buy from the circulating supply I believe.)

Once they release globally they will be selling XFC through their site from their remaining amount (circa 800 million XFC) to customers but they will base that on the price XFC is currently trading at and the amount of players in the game, so I imagine fairly slowly. Those customers will buying XFC to purchase player cards etc. and so that will be largely tied up in assets and not brought onto the market. (Ideally I'd like them to do some burning where they don't just sell their customers XFC from their remaining stash but buy 20% of the value of the customer purchase off the market and burn it but I don't think that will happen.)

There is a good roadmap at the bottom... https://www.xfccoin.io/footballcoin-ico/

I used to play FanDuel and Premierleague Fantasy Football, they have milions of users, and cover only EPL league and only about 10 entry data in their scoring system. In FootballCoin there is 3 leagues now + 3 more starting August and 34 entry stats data in their scoring system, so my idea is that they can have a similar number of users after global launch in 1-2 years maximum.

There is a limited number of players and stadiums issued on Bitcoin Blockchain, you can find full details about their distribution on website:
https://www.footballcoin.io/economy/player-cards-distribution/
https://www.footballcoin.io/economy/stadium-cards-distribution/
Also about distribution of players/teams and stadiums on ICO website - CLICK THERE ON MANCHESTER UNITED - and you'll see the table with all players available in discount pack:
https://www.xfccoin.io/footballcoin-ico/

 

Premiere league fantasy football has over 4 million players, so even a fraction of that could make XFC very successful.

So best case scenario is you are looking at a GameCredits type $200 million valuation based on circulating supply before or shortly after launch in August which you are able to get into for a valuation of less than $5 million now. More realistically, I can't see this not being valued based on circulating supply at at least $20 million fairly quickly.

I am a bit confused about the ICO cap.
In this round, 150mil XFC out of the total 1bil XFC, and player cards are sold.
150mil XFC ~ about (or less than due to the discount) 1800BTC, which is about 4mil dollars now.
But the player card can also worth a lot. For instance, there are 3000 Messi cards which worth 100k XFC (or 0.8BTC) each.
There are 0.8*3000~240BTC only for Messi cards (and there are a lot of other cards).

How to estimate the total cap correctly?

Only up to 20% of each will be available for early investors. But I think they look a bit pricey, so I wasn't expecting them to sell out. I mean how many people are going to pay $2000 for one Messi card at this early stage? So I just thumb sucked looking at teams and stadiums the 50 million XFC. But whatever the amount is they will be tied up in assets which is good.

Also the really big thing is this...

There is 1 point that I want to stand correct about. It is very unlikely to touch the remaining 800 mil. in August. We may release another 150 mil. after we reach 10 000 active players in the game but this is not sure that we will do.
Our initial declaration was that we will not touch the remaining 800 mil before August but the way things look now, I don't think we will touch it this year at all.
For the global launch we will not touch the 800 mil. in stash. We will only use what we have left after the ICO and if it is not enough we will buy from the market and resell at higher price for fiat money as coupons in the game.

So if you're thinking they could sell a high value amount of cards at this stage, imagine then how many they could sell in August when they launch and if the ICO has sold out. They will be buying XFC from the market to sell to customers based on demand which makes this so attractive imo.