Without depositing or playing, it says:
"Your next roll hash: 1eeaac1b05a5.."
Can you tell me how that is possible? If it is player vs player, I would imagine the other player would also see some kind of roll hash.. but I guess a different one? (since I didn't even select any amount.) Basically I am looking for information about your provably fair implementation.
Normally P2P provably fair would work with hashed client seeds, where both first send their hashed client seeds and bets, then the unhashed client seeds to calculate the winner. AFAIK no serverseed is needed (nor possible with P2P.)
Hey,
Your next roll, no matter the lobby is predetermined and hashed.
You are shown the hashed version of your next roll.
Each time you play, a new roll and therefore its hash will be generated.
Each player will have a unique hash every game as the roll data is hashed with a salt.
After a game is complete, both players decoded hash is shown to both players to prove that it is fair.
So the 2 players that play against each other have a different roll? How is the roll calculated? Do you have a provably fair info page so it's easy to figure this out?
Either way I am sure it's not actually provably fair, but I first want to understand how you guys calculate the result