Post
Topic
Board Altcoin Discussion
Re: CryptoKingdom Uncensored
by
Karl Hungus
on 05/07/2017, 13:55:04 UTC
Gringotts Update:
In preparation for Gringotts opening, I've been looking into the commands used to automate market making.

I've found these two posts below that mention MM, but they use different commands.

Can someone explain how to setup MM using '>' to trigger new commands, and MM using 'buysell'/'sellbuy' ?  

Which method did Coinshop use?


Agora Market update - Conditional commands

The trading game in all items is now starting for real!

You can now use bids and asks to trigger another commands, for cool effects in the marketplace. Syntax is simple: just use ">" sign in the command to indicate that when the preceding part is fully executed, the next part takes effect.

Examples:

1. Buy, sell, and make a quick buck

BUY MEAT 1000 3000>SELL MEAT 1000 3500

Meat spoils only slowly and has liquid markets. It is quite possible that if you place this order, someone dumps you meat, and then the system puts them automatically for sale, and when you check again, the logs tell you that you both bought and sold the meat (while offline) and just have more money.

2. Sell, buy, and make a quick buck

SELL MEAT 1000 3500>BUY MEAT 1000 3000

Same as before, but if you first have the meat and want to buy back lower later.

3. Stop loss

BUY S-CKG 1 6500>SELL S-CKG 1000 1

Places first a small buy order below CKG's current price, so that if someone dumps to it, it triggers your dump at market price.

4. FOMO

SELL S-CKG 1 7500>BUY HM02B100 10 100000000

A small ask in S-CKG is placed to trigger a market buy in gold bars. If the price reaches target, then it's better not be left behind.

5. Cross-asset class arbitrage

SELL CON 50 20000000>BUY 8-N 1 1000000000

After careful examination, I decided that land at 1,000 mil per chapelry yields more than CON at 20 mil per unit. This buys the land right after the CON is sold fully.

6. Automatic increase of gold stock as shares are sold to the market

SELL S-CKG 10000 7000>BUY HM02B100 1 70000000


The simple but powerful new feature allows market making in many items by anyone. There has been an idea to make the speculative gold market to happen in S-CKG instead of the 10,000 times bigger HM02B100 bars. We are confident that the change is technically possible to happen and would allow:
1. Gold ownership (by proxy) for everyone, due to the small unit size (7,000 m)
2. Tighter spreads in market making, down to 1% from current 3%
3. Every action by players causes an instant addition of opposite side orders, keeping the spread thin in active market conditions.

FEATURE SHOULD WORK ALREADY
(report the bugs!)



buysell: (buysell/command+item_id+max_quantity+buy_max_price+sell_min_price; example "buysell coh 10 445000 925000") This is used to set an a buy-order, which triggers a counter sell-order with the items you just purchased--fun stuff! Be wary of setting the units too high; AFAIK the entire buy-order needs to be filled to set the counter sell-order.

sellbuy: (sellbuy/command+item_id+max_quanity+sell_min_price+buy_min_price; example "sellbuy coh 11 655000 1100000") If you got the buysell command, you probably got this already, so I'll go a bit deeper into the use of this command: use it in conjunction with the other commands to control markets--this game is new, the markets are as tiny as a few rare items to as large as an entire economy made up of interlocking parts. In more general terms, it can be played by any level player. Twenty bucks and you can play market-maker, and if you plan well and take into consideration the risk/reward ratio of proven markets versus new markets, you can do well for yourself when the doors re-open for the consumable markets.