Why did you choose August 1 as the start of sale?
And why have a sell wall in DEX instead of a usual ICO website?
Is there a cap? And what will you do with unsold tokens?
August 1st is the date that everything will be coming together. A new board of directors has been appointed, and a huge update with new single player campaigns will be released. So the timing is perfect, bitcoin uncertainty or not.
I'm using DEX from the start because it's more fitting for an established game. ICOs with a set time period are for raising a lot of money for new development, but my goal is to transition the ownership of the game itself. That's why the token features profit share rewards and voting rights.
There is no cap, once the public shares are sold out I'm sure there will still be plenty of volume for people to buy. In the event we somehow can't sell all the tokens on the DEX, they will be kept at that price forever until they sell. No need to ever lower our selling price :p
I estimate final market cap will probably be $1-2m
Since there is no cap, how will the funds raised will be used? Do you have a breakdown? Or you are holding the ICO just to sell your product/ game to the investors?
Token act as shares, but do token holders need to be players, signed up to the game and link their waves addresses to get these profits that are good as cash?
The game is free, how do you make money? Is there a business plan?