Post
Topic
Board Announcements (Altcoins)
Re: [ANN] [ICO] BattleDrome - Gladiator Combat for Fun & Profit - ICO Jul 1!
by
Glasswalker
on 29/07/2017, 12:08:56 UTC
How the tokens are going to be used in the game?
need more info on the toke ecosystem

Hey, thanks for the question.

The website serves as the white paper, and actually gives a lot of info of exactly how the token will be used (between the main text and the FAQ answers)

But I'll try to give a quick answer here for you:
  • Fame is used to create a gladiator, and to equip them, train them etc. Fees are paid to the engine for these things. 100% of those fees actually are held by the gladiator, they are not taken as skim or by the "house"
  • When a gladiator is defeated in battle, the gladiator who defeated them takes half of the fame held within the gladiator
  • Gladiators can also win fame by being victorious overall in an event, but more on that later.
  • Gladiators are "Owned" by a player. They can be traded, etc. So as you fight, the gladiator gains skills, earns fame, etc. And becomes a better warrior, able to more easily win in battle. In addition, as they win more fame they are holding actual value. The gladiator themselves own the fame.
  • A player can choose to "retire" a gladiator. This is permenant,
    and you would then need to start over, all skills etc that are gained by the warrior, are now lost. However the benefit of doing this is 100% of the gladiator fame is sent to the player. So this acts as a "Cash out" mechanism
  • Gladiators can earn fame in several ways, and the cash out isn't the only way fame is earned by the player. Over time every time a gladiator earns fame, a small percentage is skimmed by the player that owns them. So building up a gladiator will earn fame slowly, depending on the success of the gladiator, but cashing out is a lump sum. As the gladiator levels up, they can potentially warm fame faster, meaning it's a decision by the player to keep building or cash out by retiring.
  • There is an entrance fee for an event. This is paid by the gladiator, not the player. Though the player can at any time send more fame to the gladiator if they run low. The fee is not skimmed by the house, 100% of it is put into the event pool.
  • The event pool can also earn money via advertisers. Who also bid fame in an auction, to secure one of the advertising slots in the event. This gets them advertising during the spectating of the event, the losing bids get their money back, but any winning bid is kept and put into the event pool as well
  • Finally there is wagering on the events. Spectators can wager using fame, which gladiator they think will win. If correct, they can win a portion of the betting pool. It works kind of like a 50/50, 50% of the loosing bets goes into the event pool, the other 50% is won by the winning bets. Wagering will help to drive spectating, also increasing the value of the advertising.
  • the event pool is split up with most of it used as the prize for the winning gladiator. If there is no winner, it is held for the next event, building up the prize pool. A small portion is reserved for the "crew" that help run the event. None is kept by the "house"
  • Any spectator can help out by driving the transactions that power the event and the combat engine. They do this via essentially a "mining" activity while spectating. This costs them some gas, but all crew divide up the crew share of the event share, compensating them with fame making this activity worthwhile.

This ecosystem creates demand for fame via many avenues, and makes it profitable via fame to participate in many ways.

The fame put into the system is 100% circulated in and out between participants. There is absolutely no "skim" or "house advantage"

We hope that a secondary market will also develop around the training and buildup of effective Gladiators.

And of course we plan to expand the ways in which a gladiator can be used, new event types, new things to participate in, and ways to expand the ecosystem around fame tokens.

Does that help answer the question? I suggest you re-read the website, and all faq entries, as that may also help explain this.

If you have any other questions, don't hesitate to follow up on this thread, or contact us via email at icosupport@battledrome.io

Thanks! Hopefully we can count on your support!