One more question, how you guys are earning money from the game, how are you going to support the development costs trough the years
We don't earn any money directly from BattleDrome beyond the ico. This is by design.
The ico gives us a small amount of fame, which we can use to participate, or to sell onto the market to make extra funding. And if the platform is a great success, we fully anticipate the value of fame to increase materially.
The plan is the system will be 100% complete with basic feature set at final launch in early 2018. That goal is fully funded by the ico funds.
We have many ideas for future features as well, and intend to achieve this via in of a few means:
If the ico does well enough, the extra funds will find further development.
If we only slightly exceed the minimum, it still funds the core features to completion. But then future ideas can be funded via additional crowd funding rounds (don't worry these ideas would build on the fame ecosystem, we have some creative ideas how we could crowdfund them without detracting from the value of fame), or alternate funding methods (direct investment, community bounties, etc). The success of the initial platform will help drive additional funding initiatives as we will then have a proven track record.
In addition the entire platform will be 100% open source. Meaning the community can continue to develop on to of the basic platform as well.
We fully intended this to be something awesome for the community, and "don't be greedy" was one of our core concepts we wanted to instill in this ico. We want to be paid for our contribution of the platform, we have no interest in skimming money off the players, so 100% of all money put into the game is recirculated back to the community.