@Noise. Any plans for the rest of this and next year for TRK?
Would be great if you plan on a maintanace release to fix the high cpu load.
Maybe you can use the code from Hyperstake ?
Also there seems to be a connection bug, I only get 12 connections max. all outgoing.
Changing ports does not have any effect.
(WinXP)
There is no connection bug, 12 connections are more than enough, why would you need more?
Regarding CPU load, if you have a lot of small blocks staking then load will be high, use splitthreshold to prevent splitting into too small chunks.
Hyperstake was originally forked from TRK so the code is mostly the same.