Post
Topic
Board Altcoin Discussion
Re: CryptoKingdom Uncensored
by
CrazyLoaf
on 04/08/2017, 20:31:06 UTC
To a degree I understand the rationale, but all this extra complexity seems pointless to me.

For one, there is almost no transactional volume in the game, nor will this be something that tries to compete with Bitcoin, so the distinction is moot. Let's be blunt: for all intents and purposes the game is pretty much dead.  

Additionally, people or the game management can electively burn M/CK, as has been done in every other "game" crypto token: PEPE, BTS, and others. So say town makes 10mil M, 10% or 1mil can be sent to a burn address, with a check each game year. This is sort of like a proxy dividend via outstanding float cancellation. Really, I don't think this is necessary to consider now, but I am sure it has helped something like PEPE in a fashion which has gone from 1bil issuance to 700mil as a result of burns by the community and the "PEPE foundation."  

Also, we do not have to run an ICO to have a crypto token. That would be a separate topic entirely. I just think it has now reached the point of pure idiocy that a game called "Crypto Kingdom" has absolutely nothing to do with crypto and we need a token.

Anyway on the topic of a fund raise, eventually people will realize we need money in some fashion as PJ isn't going to do shit (he has had a year and was paid well in XMR to do nothing) and we need other developers. And even if we make a crypto token, we will still have a broken spreadsheet game. Unless you find someone who will work for free, that will take some form of compensation to fix.

Now, just for ease, you can look and see that no other "game token" even cares about the ownership vs currency distinction. I think just the one token is enough. However, if it is such an issue why not do this:

We currently have 4tril M. I say move it to a # everyone is comfortable with. 5tril, 10tril, 100tril, whatever. We then take that token and issue CKM and CKO in the same amounts. M is then removed. So say you own 100bil M after we "lock" a # of M outstanding value, you will now own 100bil CKM and 100bil CKO. The M version is money/currency and the O version is ownership. CKO can just stay on Ultima, CKM we try to make the token off of.

In regards to the game, about 50% of M and numerous game items are Zech-related. The game will own 50% CKM and 50% CKO to do what they wish with as well as all the game items. So you could raise funds off that CKM/CKO and then have all the items for market making by the game (sort of like Coinshop used to do).

Personally, I think it's piss that Zech invested so much in the game (thousands of BTC and tens of thousands of XMR) and then everyone expects him to spend even more money and then the game is no better off as those additional payments are only for debts that Zech himself created. But you've locked his shit for months and it doesn't make economic sense for him to pay anything off, so either just give the shit back or do something, anything, else.

So that CKM/CKO thing should make everyone happy. I still think it's pointless complexity, but just do something...



 Grin