Thank you again for the response @WitekRadomski
I know there's a lot of survival games out there, like H1Z1, PUBG, Dayz, they all have very similar loot systems and monetize with micro transactions, how can ENJ enhance the gameplay of these games when the Digital Assets / Items are often gone after they die or the game is over?
The only items worth anything in these games are the one's sold by the company which are mostly cosmetic, but there's no way to trade them or even if there was, there wouldn't be that much incentive in it's current state compared to CS:GO.
I think it's a challenge for some games, especially first person shooters that are really dependent on balanced game play.