Crypto Kingdom with me as GM, will continue in a new platform soon. The initial monetary balances will be taken from the CK (Ultima) changelog at the time of the coup (~4 months ago), and can be logged in with the Ultima credentials in the new system. Also B1/E1 is taken into account at their last market rate and added to the balances.
Their value will be found out by an auction process (vs. EUR, BTC or the like, to establish the foreign exchange rate) between actual buyers and sellers. Then the claimed balances will be scaled to 10,000 Mallacoins per 1 EUR of foreign exchange value (= 'dark markets'* purchasing power) and game started. The game may also start before the addition of legacy balances, because these balances do not anyway constitute characters, just accounts.
The ones responsible for the coup will be censored from the new platform and their assets maculated. Merely continuing to play other forks is not a crime, everyone is free to choose. Darkness will not be encouraged in new platform, the last battle happened already and proved that darkness is lame, and cannot play according to rules, so will be eradicated in this, and possible future versions of the game.
Since the events proved that it does not matter to have a Constitution for 'world governance' or not (Light does not need it and darkness cannot obey it anyway), the paperwork will be kept minimum. The way to hinder darkness takeover in the future is to have a so good community that it does not care about darknessforks. And if the darknesspeople still manage to cause disturbance, just ignore it and continue to play without them, as I just did with this announcement.
Since the new game will take the design lessons so far into account (being easier to play), and since it is geared to make every player get rich (abundance mindset, gamers just get things free and time accumulates into it), the playercount is expected to grow faster than 'original' CK.
A sneak peek to the land management - anyone can claim land for almost free (per 100x100m working plot (cf. chapelry)) and there is plenty. The land payouts, however, depend on how close is the nearest usage for products. Wood grows in Upper Egypt, but it becomes valuable only after a 1000-mile rafting. So despite raw land being ubiquituous, it does not mean that all land is the same.
Most important monetary science breakthrough to be implemented is that money balances are centrally managed so that exchange rate with EUR stays the same (10,000:1), the balances itself will be adjusted to the up AND to the down, if the ingame exchange shows that value of ingame money is changing. This requires there to be a depository of something external value (BTC; EUR) and deposit/withdrawal option.
The game will not depend on BCT for anything except announcement to the legacy players.
* the 'official markets'; the free economy incl this game is, obviously, Light markets, as all transactions are public (among other things).