What is your strategy to market this to developers? Have you been able to attract any interest from large developers?
Good question. First and foremost we're using our connections in the gaming industry. The CEO of gamecredits the CEO of Datcroft games, a gaming company that has had millions of players. We've become partners and friends with gaming developers like ZeptloLabs (creators of cut the rope one of the most popular mobile franchises in the world), Nautilus Mobile (very recent update), Webelinx, and more. Using their contacts and our own we're reaching out to developers on pretty much a daily basis. It's obviously at its slowest point in the beginning, but we still expect to have hundreds of mobile games signed up to the store in the coming months. We also have a large marketing budget for the store, about 25-50 million which we raised through the mobilego crowdsale (half was to market the mobile store). At the same time we're working on partnerships with game development software companies (can't name names right now) to allow the GameCredits store to become a standard for developers to make games for.
That's good news, I know mobile games are big and just getting bigger especially in Asia/India.
Are you guys going to be aiming to hit the non mobile market as well, I'm thinking more mainstream PC/Console market, if so I'd guess you'd be competing with other digital distrubition platforms like Steam, Unisoft Uplay, Battle.net , etc , if so I think it would be a hard battle since they are so established. Can you elaborate? Or would GameCredits possibly make it in as an alternative payment method integrated into their platforms?