Post
Topic
Board Project Development
Re: MMORPG Development -- Crypto Integration Options??
by
ArkanGames
on 13/09/2017, 18:59:04 UTC
Good to see you've thought up some of these points already. For me, a complete reset is the best - in terms of player statistics or in-game boosts. Once a player knows how to game the system, they can easily reach the level required to use their old powered up items, and then the playing field is gone. What you could reward returning players with instead are boosts to exchange rates when they do cash out crypto rewards.

Another thing this brought up: don't allow people to buy ridiculously powered items/stats/boosts. Again I will bring up Utopia, where you could pay to remove ads, but nothing you could buy would improve your edge over other players. This is the killer in the end.

While I would try to keep most purchasable things cosmetics but there will be a few things purchasable.
I am planning a concept of chests and keys. Where by you can purchase keys but you always have to find chests in the map (by killing monster solving puzzle etc.)
And then you need both to open a chest. Obviously, you can also find both chests and keys in the map and never purchase anything.

I guess this would not be too partial towards spenders.

Boost to exchange rate after reset idea is good . Will give it some thought.  Smiley