Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.
Do you have an idea on how you would continue to generate and build on your story?
User365 would be working on story part. He would probably start writing a wiki soon. And I would begin releasing screenshots and small videos soon.
One thing I feel like mentioning we intend to make this game inclined equally or more towards strategy and puzzle solving and decision making.
The game would be more about how your decisions taken at every point in game shapes your character and the kingdom you own.
While the game would have some kill slash action we would not focus on that too largely (eg. attack effects , graphics.. etc) .This is simply because we in current form would be lacking enough funds for creating those shiny and bright special fighting effects . This may change in future though.
We are seriously looking for any suggestions regarding revenue generation ideas. More we can generate easier to support the game and give back to players.
So do throw anything that comes to your mind about that.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL