The project looks advantageous and can be useful for a specific target audience. But the capitalization of platform depends on number of users, doesn't it?
Yes, that is why we are concentrating our efforts on the mobile gaming sector. It's the fastest growing out of all the platforms, has the biggest potential and at the same time, it's an untapped target audience. There are still a lot of problems for mobile gamers, so we are trying to solve them first and then expand to as many communities of online or offline gamers as possible.