The other mistaken assumption is that you learn how to make this game before you make it, and then 'come back' and make it, which is so convoluted that I fear you may have missed the point.
We're still discussing making art. There is no discussion of making "the game", nor can there be. So, you wish to contribute anything here, go learn how to draw.
Tho' honestly I'd personally prefer you continue with the posturing; on one hand I've grown to like pissing all over forum retards and on the other since the tortilla goon is gone there's almost a shortage of game.
I read the entire thread and the article, and the comments.
That's good then, in spite of it somehow having what seems like little effect. Consider what you missed out on (as an example):
On IRC, MP said that S.MG will have a bottomless need for more artwork to create their games. If you approach this as a job interview rather than a competition to make a quick buck then you might see the utility of entering an example of your work.
"isn't even hosted on the forum" - I think that should count as a positive
"has very vague directions" - They seem pretty clear to me, you just have alot of leeway within the specifications.
That's the funny thing. Anything "an artist" would have to do is take whatever fantasy-y thing he has in his portfolio, crop it to the requested dimension and - bingo - you've got a valid entry. Then see how things go from there.
Does it suck? Most certainly.
Is it better than anything else posted yet? Absolutely.
Also, to make it perfectly clear: once we're done with the forum dickery and are actually submitting stuff which actually meets the spec we're expected to actually meet the spec. That includes posting a link
THERE and including a Bitcoin address. Specifically and underliningly if you post your art here and
somebody else takes it and posts it there MP will likely just shrug and pay them rather than you.