On IRC, MP said that S.MG will have a bottomless need for more artwork to create their games. If you approach this as a job interview rather than a competition to make a quick buck then you might see the utility of entering an example of your work.
Yes I saw this. My counter point is that this opportunity may not be worth as much as you think it is. You know how many game startups pop up all the time? All asking for spec work, with a promise of additional work? Every single one of these claim that they are an amazing opportunity, and that the artist should be thankful for getting the opportunity to work for them. This is not a new idea or concept, its been treaded down hundreds of times before. What makes your project different from all the other failures? Why should I spend the time doing artwork for you, and not all the startups on every game development forum there is? Time is a limited resource, after all, and the cash payout here isnt that good.
Well, the fact that you have 9k bitcoins allocated for it actually makes it different. Thats Good. You have the chance of actually funding it. So in that case, it looks like this might actually be a good opportunity.
however, already it looks like you are terrible at funding it. You are only allocating about 1BTC to find an artist that is supposedly going to do alot of work on the art of your game. It may have a huge influence on the artstyle as you are planning to use it as a slash screen. Is the art of your game only worth 1BTC to find a good artist? You are only shortchanging yourself. Offer a pot of 3-7btc, get actual quality submissions. That is the only point I am making in my post.
That's the funny thing. Anything "an artist" would have to do is take whatever fantasy-y thing he has in his portfolio, crop it to the requested dimension and - bingo - you've got a valid entry. Then see how things go from there.
I prefer to make things tailored specifically to the project at hand., that way they can license it for whatever they want fully