Another project with the game ... are You sure that the game will be successful? now a lot of MMO RPG shareware , or given they are not so many people ...
The team is proven by creating games with millions of players many times over, but a success is never guaranteed when it comes to games.
Unlike other games with cryptocurrencies, all assets will be accounted for on the distributed ledger - which brings confidence in the economy. So, you don't have to trust that the developer will not create inflation by changing drop rates or how objects are appearing.
Combining asset transparency with the fact that money can easily enter and exit the virtual economy, and you are starting to see the outline of a completely new type of real-money skill-based game where you can actually earn a profit by playing the game if you're better than others that are playing.
Or, you can view the economy as a perfect target for trading/investing/speculation: If you're carefully watching the prices of, say, iron ore on the exchanges, you can decide that you want to make a sizeable bet on iron ore to rise - you can purchase Parsec Credits and buy iron ore on exchanges - much like you would buy (or short) a stock. So: assets inside virtual economies becomes a new asset class on its own. Much like cryptocurrency now has become a completely new asset class for fund managers.
This is all part of our vision for making a game with a deep, complex, player-controlled virtual economy - using blockchain to establish transparency and trust in the economy itself instead of trust in the game developer alone.