I have a dev interested in moving the project forward. We played with a million different ideas of how to approach moving forward, and the least complicated solution able to produce results essentially seems to be to 'just do it'. The code is not complicated, setting up the site to use current code and unmodified SQL database (non-reboot) is simple enough I could do it, however he has the time to actually continue to develop the project. He's talented and happy to work for donations. Concerning debts/in-game tokens, we figured best and easiest solution would be to allow private parties to cover the territory of currency conversions. Let people exchange whatever currency they would like for the in game currency. We were thinking to just move forward with it, and respond to community feedback. If a respected member of the community like saddam or generalizethis is requested to have git access and the community thinks that is best, then that happens. If community wants to integrate to on an chain token, add that to the todo list. He doesn't want anyone to have to trust him, isn't particularly comfortable with that really and we shouldn't be either. I know this person IRL and have worked with them on many projects. They are very capable of handling frontends to SQL databases with their eyes closed, and further capable of acheiving the decentralized game some of us seem to be envisioning. I don't want to be stepping on anyone's toes so it would be helpful if anyone 'in the know' could speak specifically as to what, if anything, is going on as far as PJ/Speed/Anyone's development efforts. I dont understand how so little gets accomplished.... its a freaking frontend to an SQL database.. For me personally I enjoy the game a lot, but if I hadn't built my home in old town back in the day, I'm a bit busier at this point in my life and may not be terribly interested in a reboot from scratch. But, his interest in the project is not contingent on that or my opinion, and though we respect eachothers opinion I would not be "in charge". The idea is to have nobody be in charge. But somebody has to make a move. So if there is any reason to NOT fork the database, throw up a site, have him start interacting with the community to see what they want, please let me know. If everyone thinks it s dog-shit and wants to stay away, no harm done. The idea is that if the community wants, he'll happily use his own creativity if necessary, but main focus is to get the project moving, implement what the community wants, be funded by donations, move towards trustless and modular set-up... and not piss off anyone in the process. He doesn't want to have things devolve into a "I'll pay you to add this!" situation, as that would give donators control in relation to their wealth, but to have the generosity of the community fund his efforts to implement what the community wants.
We'd talked and have been considering this for about a week. I respect AmericanPegasus , this was all thought before they had expressed interest. As far as I can tell, their on chain asset of trading cards will exist with or without CK, and it could absolutely be traded within Agora, just as ALMOST anything else could. I think marketplace activity should be restricated to digital assets so as to avoid potential confusion of being mistaken for certain... other.... marktplaces associated with privacy centric cryptos. The idea is to keep things simple as possible, no crazy algos or massive changes at fork... and that he would be available to work for the community to move the project in whatever direction the community wants it to go.
This is good to hear!
Yes, a "just do it" mentality is what the game needs at this stage. Many people were very well compensated for past work and/or paid on retainer and they have ended up not doing anything for the game.
Regarding debts, my thoughts have always been that those were Risto's, not the game's. Rather than make the game "pay off" the astronomical amounts of some claims (millions in my case alone: and that is a small claim!), just take over his portion of the game and utilize it to better the game overall. This is also fair to those who spent a lot of XMR (for example, Karl Hungus) but who did not utilize Risto's depositories. Tokenization and other items we can discuss later.
In regards to PJ/Speed/Etc., the progress is slow to nil as far as I can tell. I would not wait for them. Last time I heard, PJ is still not working on things at all (as usual and has been the case for years). Speed and a dev he found are supposedly spec'ing something out, but how long will that take? Especially when the last bit of development Speed mentioned his dev doing was "changing the dates automatically". Too basic imo.
I think you should start your implementation and then if Speed and his dev want to get involved, they can. I think Speed will be a great asset on the game design side, he just needs a dev who can get things done, which you seem to be bringing to the table.
"I dont understand how so little gets accomplished.... its a freaking frontend to an SQL database.." Same here, and that has been the cause of much of my frustration with CK. I've lost more money elsewhere and even if I hadn't, the XMR value I put in CK is a small portion of my overall crypto portfolio. But what is maddening to me is that something seemingly so basic just doesn't get anything accomplished with it!
In regards to a reboot from scratch, I guess I should be more clear on that. We would keep the land ownership and item ownership as is. We would turn the clock back to the middle ages (we are in the 1600s and it just doesn't make sense tech-wise). For a lot of the items that we can't see a point in, they will be removed and perhaps a "relic points" value be assigned to them to ensure that there is an accounting figure of the prior value. These RP's could be utilized at a later date. I mean we really don't need, for example, 10 different types of spoons if we aren't going to be moving with that level of detail going forward (and if Risto didn't even have a clear idea of why he was doing that).
In regards to AP/KC and EncryptedCharms, I agree and am interested in their project, CK association or not. However, it looked like it was still early enough in development that we could have a closer association and we as a community have long discussed "cards" representing in-game assets. As cards are just database entries anyway to a degree, no reason we can't just have CANnabis cards and FOIE gras cards and the like!
Yes, agree on Agora being for digital items only. No real-world stuff. Overall, I think the reason a lot of us got into CK was the promise of a more exhaustive and detailed virtual world. We got a glimpse of that with countries and the like in CK.
Crazy thought. Think of seeing the CK town map and neighboring lands being color-coded to different "currency" civilizations based on the dominant holders in the area. You join CK and you pick a civilization: BTC, LTC, AEON, BCY, PepeCash, etc. and and then you go out and build your empire!