Post
Topic
Board Announcements (Altcoins)
Re: ★★★ GameCredits - The future of in-game monetization ★★★
by
Jack Kuveke
on 23/01/2018, 19:37:16 UTC
Hello Jack

since the start, GMC have made some sells ?
how much is the cashflow every month ?


(GameCredits ticker is GAME, GMC is the old ticker Smiley )

But as for cashflow. We aren't going for users on the mobile store just yet. Only the PC store. And the PC store was opened like 2 and a half weeks ago. But so far we have several thousand users and are preparing campaigns to get the numbers much higher. Once it has been out for longer we will release more detailed information.

1000's of users??? 422 installs so far

Unikoingold is passing or passed mgo as we speak.

Ukg listed on Bittrex

They are 2 steps further by now in only a few months.
Mgo is still zero after a year

What do you mean 422 installs..? You realize I'm talking about our PC mining client right?

Also Unikoingold is nothing like MGO. You confuse betting and wagering. Understand the term and you'll understand the difference.

I think for many people it's hard to understand the differences between those 2

betting is betting on the outcome of a match without interacting and wagering is creating your own game with a certain buy in for every user?

As we've explained in the past, betting means betting on the outcome of matches you view. So you view an esports match between Team Secret and Team Liquid and bet on the outcome. Wagering is placing a small bounty on your head to participate in a match or tournament. If you win you receive the bounties of the other player/players. It essentially means that esports can go from being specific to professional gamers to anyone. However, wagering is much harder to build that betting. The process of setting up your own tournaments and matches, especially for games that aren't typically designed for esports is a big development task. However, the opportunity is equally large.