HollowIP, account funded.
dice64, I have already implemented this. You can check client/server seed of roll by clicking "i" button on rolls history.
How is this provably fair when the mt_srand and mt_rand are pseudo-random and not guaranteed to give the same output on every system?
mt_rand will use seed provided using mt_srand. This is system-independed and will always return the same result.
Thanks- I enjoy trying out new games

Everything on the site was loading and working properly until I received the credits. However, after I saw them in my account, the stats portion of the site stopped loading properly, and i bet 40 satoshis, 4 different times, each came up rolled as a 1, and nothing was ever subtracted from my funds. Upon trying to reload the webpage after this- the site no longer loads at all.
Could be down temp for something but just letting you be aware of that issue.
Hope to continue testing this soon
[edit: working properly again for now

]