erm.. bump?
I managed to compile cgminer in Android and trying to run it in my SGS4 with opencl, and I have some problems running it (spare me the "why bother" response, I think running cgminer in my phone is kinda cool, and with the advancement of GPUs in the mobile space, you'll never know

)
Anyway-- running cgminer -n gives me:
[2013-09-13 12:07:15] CL Platform 0 vendor: QUALCOMM
[2013-09-13 12:07:15] CL Platform 0 name : QUALCOMM Snapdragon(TM)
[2013-09-13 12:07:15] CL Platform 0 name : OpenCL 1.1 QUALCOMM build: (CL3579225)
Build Date: 04/22/13 Mon
Local Branch: adreno_sba_20130419
Remote Branch:
Local Patches:
Reconstruct Branch:
[2013-09-13 12:07:15] Platform 0 devices: 1
[2013-09-13 12:07:15] 0 QUALCOMM Adreno(TM)
[2013-09-13 12:07:15] 1 GPU devices max detected
So it should be ok, right? But trying to run cgminer with the usual parameters (--scrypt -o -u -p ) gives me:
[2013-09-13 12:08:12] Started cgminer 3.1.1
[2013-09-13 12:08:12] Probing for an alive pool
Assertion failed: !spillIs.empty() && "No spill intervals?", file vendor/qcom/proprietary/gles/adreno200/llvm/lib/CodeGen/QGPURegAlloc.cpp, line 2628
I compiled cgminer with OpenCL Adreno SDK instead of AMD SDK (for obvious reasons).