As a community, we gave PJ a year (2015 - 2016) to actually develop a game worth playing. He didn't do that, and although he lingered on until late 2017, it's clear from the codebase that the bulk of the work he did was during that initial move from Google Docs to the website in 2015.
We gave Risto a year (2016 - 2017) to fix the game after the pause. He didn't do that, but somehow managed to blow through tens of millions of dollars while also racking up tens of millions in debts.
The community had another year (2017 - 2018) to try to resolve things on its own. Instead, the game went from low to essentially zero activity. You can't even deposit XMR into the game anymore as
https://deposit.cryptokingdomgold.com/ has returned "502 Bad Gateway" for at least the past week.
The game is taking over those accounts outlined earlier for development and marketing and not recognizing Risto's unpaid depository items. Literally no new player will join a game with around $10 million dollars in "debt" associated with around 50% of the game. Hell, if the E1/Euro is converted to BTC/XMR at the time of "withdrawal" and then brought to current market prices, the depo nonsense is even more insane.
Again, it makes zero sense to give the singer at the embassy -- burnt down due to an unattended candle left next to tens of millions of dollars of paper wallets (without any backups, ofc x3) for kindling -- over $400k as a result of the depo stuff. We saw one player who was barely active on the forums, isn't signed into IRC, etc. who has 115.5 BTC on that spreadsheet. So just casually give one person over a million dollars and another $400k? Then the game is out around a million and a half bucks and still doesn't have a game

Also, the current distribution is a mess with Risto-related accounts owning 50% of the in-game currency. Dominance was never that HIGH in the past. That has to be fixed, and we would like to see 100 - 1,000 active, new players. If Risto's stuff was locked and current players weren't diluted, then where do the new players (which the game desperately needs as #2 on its master plan, behind #1 - an actual game!) squeeze into?
Finally, to address any economic arguments that have been mentioned in the past, if we relaunch CK and try to give all old players their in-game currency, land, etc., there is still going to be a huge chunk (20%-30%, possibly more) that probably won't even bother accessing their accounts. For example, we have Hugh Mungus Karl Hungus with 10% of in-game currency, a ton of land, over 30k XMR invested in the game, and he was last seen Feb. 2018 and last posted Sept. 2017.