Syksy mentioned this in chat, but I think it's fantastic enough that it should be posted here as well:
one idea I had in mind, is that maybe the old map could be discarded and people just credited using a relevant proxy of some sort; re-make the map with weighted turns based on their prior ownership of buildings etc in the old world, and give a corresponding amount of land/materials to re-create whatever they wish in the new world (just a thought)
This is a great idea, and a good way to re-issue game items generally, so if a player owns 5% of a current item class like wine, and the new game design decides we only need 1 type of wine instead of 20, then that player gets allocated 5% of the new wine float. We could use that method to re-issue almost any item, and if some items are going to be deleted completely we can just allocate M from game funds based on estimated value of the deleted item. Let the Game restart with a clean slate, if the game designers want to.
I always thought the game had too many items, and a lot of duplication for the early alpha stage, and it made things overly complicated. Wherever possible I hope things get simplified as much as possible, and automated based on known rules wherever possible. Get back to the original idea of crypto monopoly in a Game of Thrones setting.