Hey! What are the sources of revenue generation within P2L?
A significant feature of the Play2Live project is the availability of 15 sources of revenue generation within the platform, which will be tokenized.
1. subscriptions to the streamer channels
2. Donations
3. tote to the cybersport matches
4. task to the streamer during the broadcast
5. task from the streamer to the users of the platform
6. creation of the content on the platform
7. content promotion of the streamer
8. betting on the bookmakers
9. buying games in partner services
10. duel or betting between spectators
11. exchange for drawing prizes
12. premium subscription
13. advertising sources of revenue generation
14. sale of insignia
15. peer 2 peer cdn