I'm sorry to say the days of gravity are long gone. Your just going to have to root for a different cause.
You see Gravity was very much a proof of concept on many different levels the most important being business model. Something that many coins don't have...... a business. Look at how smooth the moon or bust launch went and the seamless implementation of a couple of PWR-GRD elements. It's almost irrelevant you like the game or not. It's no longer so hard to imagine the Ionomy platform hosting lots of game of many different genres in an eco system that benefits everybody.
LOL, revisionist history at its best.
I did say a while ago that the option existed to release Gravity a few months ago as a simple tap game. The decision was taken to continue to develop the title into something more and this is exactly what has happened. My comment was something you ignored.
Soon you'll be able to see Gravity for yourself and know this ain't no simple tap game

The beauty of Gravity is it started life as a simple tap game but has turned into a game of skill mixed in with a bit of Dark Souls frustration.
It wasn't "soon" (4 months later) and it was a shitty game, just like non-bagholders predicted. You decided to use "proof of concept" as an excuse. Fine.
So when you're harping about platform and other BS now - it most likely means the same thing. You know nothing, you're parroting PR, ionomy is still shit, a year and 3 forks later there will be another excuse.