Gaming is one of the oldest shapes of fun, and the video game filed has developed amazingly over the past ten years. With the rising demand for entertainment, this promises to be a field that has the power for long-run progress, not just to meet the personal need for fun or entertainment, but also as a business equipment that brings in remarkable profit for parties attached. However, the usual gaming field is presently containing a range of downsides that restrict the ability of players. For instance, gamers don't have real ownership of their game assets and character. these virtual assets are saved on the company's game server, so that the creators can terminate any profiles, for every reason and at any period, without sending any notice. In addition, most internet video games differ depending on servers and regions, so differences in the systems progress policies and local rule decreased the worldwide cooperation in video games.