@Doktor83 - does SRB cache the GPU compile data anywhere on the hard drive to speed up the process in future? I've noticed that one GPU (Vega 64) will not perform better on Heavy no matter what I do but when testing Alloy it outperforms the other GPUs (Vega 56). My current suspicions are that there's either a bug in your implementation for Vega 64 or there's some caching happening and I need to delete these files.
Thanks.
I thought I saw this in the log or CLI but I don't see it on my system now. There is a C:\Users\\AppData\Local\SRBMiner directory path but there was nothing, not even hidden files in there on my system.