what if an algo or new stuff (whatever it may be called) is created that it hashes by rendering-> the kind of work where GPUs excel over ASICs and FPGAs...
Rendering is really not that much different from hashing different algos.
Even if there was a similiar algo like that, it would still be possible to create an ASIC.
After Sha256 got ASICs, Scrypt was created by the Litecoin dev as a way to keep it GPU mineable only.
I think it was more intensive than Sha256 but a few years later ASICs came out for that too.
Same with Dashcoin which was based on the X11 algo which was also suppose to be ASIC resistant.
So Equihash and DaggerHash are no different.
I mean like it has to be processed with a "certain" graphics work (like a secret sauce) involved in the computation..not exactly rendering..
doing stuff where GPU's excel...
a) can be merged - mix mix
b) can be separate - a security measure, like "do this stuff first" before hashing....that "stuff" is like something that may or may not be relevant to hashing but only serves as a security like a lock, where the graphics card have to produce a "key" ->the key is something that a GPU can produce but FPGAs and ASICs cannot...or something only GPUs can produce easily but others cannot.
.......what do GPUs do when playing games? maybe that's where we can find the secret sauce..