I agree here, there are countless numbers of people asking professionals about 'writing an MMORPG from scratch with a bunch of friends'
A project like that is massive beyond comprehension. I suggest starting with something smaller and extending the gameplay from there.
That's essentially what I'm doing. Starting small, and working my way up. So far, you can connect to the server and see everyone else who is connected, but all you can do is walk around.
Also, are you programming in flash as with Realm of the Mad God? I have much experience with java, and most C based languages, as well as PHP and ActionScript 2 when it was popular, but have since moved on (from actionscript). I would love to help with bug fixes/patches and some minor help for free if your interested.
I'm not entirely decided on what I will be programming in. The part I've already created is developed using
love, because they accept bitcoin donations. But, as it is still very early in development, It'll be easy to switch languages if I decide (or someone convinces me,) to use something else. The languages I have most experience in that could be suitable for game development are C++, Python, Java, and I've done a little with ActionScript3 (There's probably more, but I'm in a hurry right now and don't have time to think.) And, of course, I'm perfectly willing to learn new languages. What do you guys think I should use?