THE ETH Fight ClubLooking for a feedback on the following idea.
We want to create a game based on Fight Club idea where you fight other players for tokens. You train on arenas, fight other players and then take participate in tournaments to win token reward of various projects.

Projects carry out championships dedicated to their release, stages of crowdsale to attract community attention to their events.

Players can choose what tournament to participate in and therefore show the interest of community to projects. The more experience players want to participate in your tournament the more attention of the community you probably have.

Each player can have additional items and creatures to improve skill sets and stats.

We want to implement the economy of the project in the following way:
1) The most active community members can be tournament organizers and get percentage of rewards.
2) Artists can participate in creation of items and creatures and get sales commission.
3) Players can organize marketplaces, manage them and get percentage on sales.
Your propositions are welcome.
If you think this idea worth a while join project telegram group and let`s discuss it.
https://t.me/ethfcFirst thousand players will surely get benefits from early bird participation.
There are quite few question about the game itself:
What will the game play include?
How will be the fight process implemented?
Will there be a reward for fights only during tournaments?
Will the player community be able to choose tournament organizers to select those worth trusting?
How will the tokens be distributed?
Will the game be on chain or offchain?
What types of items or creatures there will be?
Will you guys allow items from other games to be used inside your game?
How will the experience grow and affect stats or fight process?
What will it take for you to make the initial prototype?
What do you need to understand that you need to start development of this project?
I might get more questions but this is enough to start with. Thanks.