Post
Topic
Board Announcements (Altcoins)
Re: 🎮🔥HyperLoot Protocol — First eSports Monetization PaaS 🔥🎮[AIRDROP][BOUNTY]
by
tima.pticza
on 16/09/2018, 10:34:48 UTC
It was natural to buy and sell game items within the game system.
Do you replace this coin not only in the game but with the crypto-currency and buy and sell it as an individual's asset?

Is not it being managed by game companies and game distribution companies, but to buy and selling themselves?

A game item that I had never thought of as my asset is an asset. It's a good idea! .
The number of people playing the game increases.
Coins I'm looking forward to.

Yes, it is not even about our coin per se, the Hyperloot ecosystem will work with other tokens as well. We hope to partner up with other gaming crypto projects and we have no intention of pushing our coin exclusively. You are correct in saying that in-game items will become individual assets. They will exists out of closed in-game economies on a shared and open market. Even if the game shuts down - the item is still there, backed by our system. So it's really an asset as good as a real one. It is managed by the market situation and people holding assets, a true supply-demand situation.

True, the way we see it is 2 billion people are now not in control of what they buy and it's time to change that!