In my side, I just released
rieMiner 0.9, the first stable version.
I have played a lot of games with Riecoins and 6-tuplets over the last five years, and when a new miner comes out, it certainly deserves to be tested. My initial experiences with rieMiner 0.9:
The binaries run without problems on both Intels and AMDs, using both Windows 7, 8 and 10 and Ubuntu 16.04. The source code compiles on my Ubuntu 16.04 - without a hitch! Copy files, type make, and watch the build! Yes, I already had the prerequisite libraries and stuff. And my compiled code runs just as well as pttn's binaries. I haven't tried a Windows build - yet.
On my Ryzen 1700, benchmarks show about 20% performance increase compared to fastrie. In actual mining, rieMiner 0.9 seems to do even better than that, although it is difficult to find equal circumstances for comparison.
Pttn and Rockhawk have done a great and thorough job rewriting the miner. For me, penetrating the new code will be a challenge, though. Personally, I prefer the procedural programming style of Jh00 and dga and get slightly nauseous whenever I meet double colons, namespaces, classes and suchlike.
But - disregard any negative thoughts from a grumpy oldtimer. Obviously, if someone completely rewrites, improves and restructures an existing system, he should be allowed to use whichever paradigm he prefers or finds necessary. Well done!
I usually dont mine riecoins any more. It is probably cheaper to buy them than to mine them these days. This Christmas however, as a small token of appreciation, I have fired up all the systems I have available (connecting to ublock.it) and have directed
all the output to pttn's payout address:
RPttnMeDWkzjqqVp62SdG2ExtCor9w54EB
And folks, have a closer look at that address! I didn't know you could do that - Cool!
Merry Xmas to you all
vidarn