Post
Topic
Board Announcements (Altcoins)
Re: [ANN] CosmosCR [$CYBR] 🌌Virtual reality metaverse powered by the blockchain!🌌
by
Mrboot
on 30/12/2018, 10:19:05 UTC
After reading the article, I realized adding blockchain to VR probably involves text and numbers. The Cardboard VR resolution is pretty low. Would it not be too hard to read text and numbers in low resolution VR?

And how would users interact with text and numbers?

After reading the article, I realized adding blockchain to VR probably involves text and numbers. The Cardboard VR resolution is pretty low. Would it not be too hard to read text and numbers in low resolution VR?

And how would users interact with text and numbers?

I haven't really used vr yet but why that would be hard to read? You can still scale text with low resolution. Right?

Well lets be honest the cardboard wont be the best experience, but it's possible and reading the text will be indeed low resolution compared to for example the Oculus and HTC.

Simple cause the process power and lenses are less optimal, same with gaming you will have computers that run a game on low stats and others on Ultra.

Our goal is the build the future platform for many VR users and the future glasses get cheaper and better Oculus go is a good example.


In cardboard isn't there a risk may chase away people?

It is giving very low quality and people who is trying that can think vr is not that good.

After reading the article, I realized adding blockchain to VR probably involves text and numbers. The Cardboard VR resolution is pretty low. Would it not be too hard to read text and numbers in low resolution VR?

And how would users interact with text and numbers?

After reading the article, I realized adding blockchain to VR probably involves text and numbers. The Cardboard VR resolution is pretty low. Would it not be too hard to read text and numbers in low resolution VR?

And how would users interact with text and numbers?

I haven't really used vr yet but why that would be hard to read? You can still scale text with low resolution. Right?

Well lets be honest the cardboard wont be the best experience, but it's possible and reading the text will be indeed low resolution compared to for example the Oculus and HTC.

Simple cause the process power and lenses are less optimal, same with gaming you will have computers that run a game on low stats and others on Ultra.

Our goal is the build the future platform for many VR users and the future glasses get cheaper and better Oculus go is a good example.


In cardboard isn't there a risk may chase away people?

It is giving very low quality and people who is trying that can think vr is not that good.

I don't think is actually recommending Cardboard. Just saying if nothing else is available, then it would be accessible still.

It would be smart to let Cardboard users know that they are viewing in a low quality resolution and will have a limited experience. This way people will be motivated to upgrade.

Actually i dont think it will scare people away, first time i tried VR was also with a cardboard and the only thing i was thinking if a cardboard can do this what will high end devices be able to.

People should understand cardboard wont give the huge experience although my wife her IphoneX works pretty nice with WebVr. It can never generate the experience the high end devices can cause they
are optimized for this specific tasks.