Post
Topic
Board Announcements (Altcoins)
Re: [ANN] CosmosCR [$CYBR] 🌌Virtual reality metaverse powered by the blockchain!🌌
by
Frank37
on 30/12/2018, 11:10:03 UTC
After reading the article, I realized adding blockchain to VR probably involves text and numbers. The Cardboard VR resolution is pretty low. Would it not be too hard to read text and numbers in low resolution VR?

And how would users interact with text and numbers?

After reading the article, I realized adding blockchain to VR probably involves text and numbers. The Cardboard VR resolution is pretty low. Would it not be too hard to read text and numbers in low resolution VR?

And how would users interact with text and numbers?

I haven't really used vr yet but why that would be hard to read? You can still scale text with low resolution. Right?

Well lets be honest the cardboard wont be the best experience, but it's possible and reading the text will be indeed low resolution compared to for example the Oculus and HTC.

Simple cause the process power and lenses are less optimal, same with gaming you will have computers that run a game on low stats and others on Ultra.

Our goal is the build the future platform for many VR users and the future glasses get cheaper and better Oculus go is a good example.


In cardboard isn't there a risk may chase away people?

It is giving very low quality and people who is trying that can think vr is not that good.

Maybe a few people run away, yes, but most people will be excited and aware, that they are using only a cardbord which is limitted.
More detailed answer was here:

Not necessarily, my device has cost 50 €, so it is not really a "card" board and even if it is not perfect, I get to know the basics.
That makes me curious rather than deterred. After all, I also know that the development is still in its infancy.
And do not forget that companies like the New York Times sent 1 million cardboards to their subscribers. (https://investors.nytco.com/default.aspx?SectionId=cd9b6ddf-fd02-4549-a050-ed04febf7e89&LanguageId=1&PressReleaseId=59b67d11-31a4-4f7a-a761-ec9e70d11f97).
In this way, till July 2016, around 16 million Google Cardboards have come into circulation.
That is not to be underestimated.