3) All the initially unspent airdropped sMerit could perhaps be used unwisely in the future. I mean, if after a year, the initial sMerit airdrop remains unspent or barely touched, it doesnt really seem to be doing any good there, and could potentially be used for foul play at some point.
It might be better if you can scrap the total unused airdropped sMerits into two parts:
- the first part, for all active users.
- the second parts, for inactive users (more than one year). The part likely comes from hacked accounts, and might be used unwisely.