Post
Topic
Board Announcements (Altcoins)
Re: [ANN] CosmosCR [$CYBR] 🌌Virtual reality world, NFT's, Data solution#blockchain
by
king_of_alts
on 18/02/2019, 10:07:43 UTC
I've seen some VR projects who also sold virtual real estate like residential units but somewhat hit a stumbling block along the way, I was wondering what actions will you take to prevent such issues from happening again?

I think they would need to get reliable and established partners to make their VR world estates wanted by people. I know this will be hard to do in the beginning but they need to somehow keep people interested in the first few months.

Isn't VR well received by all kinds of people, especially the younger generations who are into computer gams as well? Or is this purely about expensive VR estates that are difficult to afford by younger people?

Younger generations are now beginning to embrace VR technology yet only a handful has access to it and I think it will be a big challenge for the team to spur mass adoption regardless of age.

VR has still some limitations. It is only affordable for first World countries and you can only really use it at home.