Snailbrain, you have created such a very fun game! It's like chess with hour-long turns, except instead of one player versus another, it's the Republic versus the Empire with Phezzan comprising eventually-to-be-organized intermediate players. Except the Republic is CN and doesn't speak anything except Chinese, and everyone else is bi- or tri-lingual in western and eastern languages.
I only have one worry, but the game is still fun with this. The CN have huge cash reserves. If, for example, everyone starts fighting CN, then we will face attrition unless we can basically get 2 or 3 of them to die for every one of our kamikazies. Certainly this will make the miners very happy, but, in the end, CN will win by sheer numbers.
There must be a way to win, but I can't quite see it. We can't "lock them" into any place because they'll just bum-rush us. Even if we had perfect teamwork, we'd basically be playing hell-chess with a board full of respawning pawns.
So, then, if CN can't be annihilated, the next-best idea is to cause enough confusion on the board such that I can take as much money with me as possible. After the confusion falters and CN regains supremacy, however, CN will barely be able to keep up with coin gains.
How, exactly, does the coin distribution scheme work? I know one coin is dropped per block or something like that, but I still feel iffy on the game's mechanics.
Second, a bug report. I frequently find myself mis-moving my characters. If the UI has a little field telling us if we were either pending or moving, and if the UI also had another field telling us what our current pending action is, I'd be happy. I also have no idea what Cancel does, since it seems to do multiple different things. Or we could just be playing an RPG where the game mechanics change over and over again (then CN would lose hard).