Post
Topic
Board Announcements (Altcoins)
Re: AUGMENTORS GAME Augmented Reality Mobile Gaming iOS Android Token DTB Databits
by
LordAltcoin
on 23/02/2019, 07:22:51 UTC
Hey guys,

We released our latest build today, which includes the brand new tutorial and a few bug fixes! Every player, new or existing, will be guided through the tutorial and receive all 5 starter creatures at the end! You are also given the choice between Augmentors and Shadowmentors again, so choose wisely Smiley

A new creature, Pango, is also released in this build!

As always, you can find the Release Notes on our website.

#KeepBattling!

The new Tutorial is a nice improvement, but still needs to get the basics right.  Main problems.

1. Players are still able to press buttons anytime in tutorial, which in turn, makes them miss the educational text boxes.
- Solution. Make pre set battles, so players have to click the buttons, specified.  This way all the text is read and not missed.

Allow players to easily go back to tutorial also.

2. Make sure text boxes dont get in the way of the battle, often i could not see what i had done.

RELICS.   At the end of the tutorial it said something along the lines of "you are ready to play".  (Nope... No way was i "ready")

BATTLE. So, from the tutorial, i know what spells are meant to do.  But then i see 2 RELICS.  ....



IDEAS:

1 Place relics in the DECK SECTION would be more suitable.
2 Please consider  players to press/hold relic button to get "pop up" explanation of the relic.  i eventually found the relic info, in the equipment section.  
3 Allow REPLY of tutorial also
4. Leagues, dont make any sense at all.  No.1 Should be top. Put league is normal order, confusing like it is now. It says im in 2/6. position 1.  So am i in the 2nd best league? after playing about 3 games in the last 30 days?
5 Leaderboard option (long time BUG) when i click "ME" i do not see me, i have to scroll up a bit first. Should automatically show me "me".


LASTLY> Shields or more appropriate term Force Fields..... (as i have mentioned before)  Simply put, tell me a famous game that uses Force fields  in this way, because here is a list of the best selling beat em up games of all time.

Street fighter  
Tekken
Marvel vs Capcom
Super Smash Bros
Virtua fighter
Soul calibur
Dead or Alive
Mortal Kombat
UFC
Dragon Ball

To name a few... NONE of these games have these  FORCE FIELDS, they are not shields... they are FORCE FIELDS! and they absolutely, hinder gameplay.  

Allow players to "Block" by all means, but not stand there with force fields around them for (what feels like) half a hour.  Yes, you can use relics, if you ever figure out what they are and what they do, correct me if i am wrong, but i see zero info about them anywhere.

PS: duplicate creatures in "Creature Tab" gets really "busy" when you have more than one. Have a simply counter there to show how many of the same creature you have, or let players simply remove them.  Battery drain is still a issues also. (running a phone with no other game apps and hardly any apps at all, pretty much bare boneS)