just some update:
- radar partially implemented (for demo purpose i've placed some dummy rocks on the map with mouse and reflect it, with random color, on radar, as soon as I load player data that will be fixed)
- game settings and window layout autosaved/autoloaded (so you can choose how to place various window in game)
when you doubleclick on a window title bar, it got collapsed in prefixed position (minimap goes top left, the chat full width bottom) (of course there will be much more window in the future so this could change)
see pic below

(re-doubleclicking on a collapsed window bring it to its previous position (even collapsed window got saved)
as a side node, collapsing the minimap would increase performance and may be useful for slow pc (even if i don't think the speed will be an issue)
I've already implemented some commands and i've found useful to implement, beside the chat,
the console where you can type some commands i'll allow to use (some may be useful to debug or to try to restart service or whatever)
here is an example

the side note here is that game_status (that ask to the deamon the last game_getstatus, took 1 second!!! (of course i've yet to parse JSON result, put it in my objects and visualize, but i feared it'd had taken more time, this is a good news for me

see you for next update

I'm a little bit sceptical about the radar though. it's like something from a space game in a fantasy game.. maybe because it looks like a "radar"
.. how about it if was just a square zoomable minimap? (like the pop window almost.. you can still use the code you have done for the radar blips, but not in the circle)..
again.. very very impressive... probably if this works well, you can work with us on some other projects