Well, that's reasonable. But still there are great problems with margin.
So looks like 0.75% is an average house edge between previous average house edge (0.5%) and current average house edge (1%). Clever manipulation.
Sounds like you're missing some basic information about how our game operates.
If your goal is to actually understand how the game works, consider reading our FAQ as you can find the relevant points below in there. Also, if you're genuinely looking to understand how our game works and not just trolling, you can get answers to these kinds of questions pretty quickly on our onsite chat or Discord
https://discord.gg/CKbvnDThat being said, our game is based on the original BustaBit V1 source code. Our crash points are generated using that same (provably fair) formula in which a scaled house edge is 'baked' into the crash points. The key piece here is that that house changes based on what you cash out. Simply put, low multipliers have a lower house edge. The house edge (margin) is scaled between 0 (1.01x) and .99...%(~20x).
What we recently adjusted (
https://www.ethercrash.io/changelog) and what is not the same as the original BaBv1, is the social bonus payout. As we've already cleared up your misunderstanding on that topic above, I won't go over that again, but what's relevant to clear up your misunderstanding about the margin (House Edge) is that there is an effective (and static) .5% margin/HE from our social bonus.
So, with our social bonus adjustment to .5%, we can say that our House Edge (or margin) is scaled between .5% and 1.5% depending on when you cash out.
So why did we say .75% and not 1%? The reason for this is pretty simple. If you look at the realized HE for trusted BaBv1 games in the past (including BaBv1 itself) it comes in most often between .2-3%. More importantly though, is what we've seen on our game though and in fact, after some recent very large wins from players, that number is actually only .11% right now. That is to say, the house edge that we've realized is actually much lower than .75%.
After we've played about 9 months worth of games with the new social bonus (assuming equal volume as the first 9) our realized social bonus should more clearly reflect the current game configuration.
Because we've not deviated at all from our original provabaly fair seed chain (and scaled house edge) we should not see much change in the HE or margin there (again, we expect that to come in between .2 and .3). So, if you average those you get .25%. Add that to the .5% from the social bonus to arrive at our estimated .75% HE/margin.
