Post
Topic
Board Announcements (Altcoins)
Re: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain
by
nekkitt
on 11/09/2019, 08:14:18 UTC
creating VR content is a marvelous job: I’ve been working on content for a virtual museum with historical exhibits from World War II and a virtual video reconstructed in 1941. this is a dream job.
it should be pretty difficult right? what were the main technical difficulties in working on these projects?

If we talk about the difficulties that are associated with shooting video in the format of 360 °, or the launch of such a game, a day is enough to list all problems that may appear. The industry of virtual video and virtual games is now only being created, so there are no established rules, canons, in many respects everything is done for the first time. Whether it's creating content in 360 ° or experimenting with live broadcast of games directly to a virtual reality helmet. In fact, every time you feel like a pioneer. Therefore, you have to try everything on yourself and look for answers yourself. For example, when I was shooting virtual tours of tanks, we ( I had a team of helpers) faced the following difficulty. The camera is incredibly shaking on the tank and we had to fix it so that it would shoot a stable video. Further, when we were shooting a video in 360 format about the reconstruction of a tank battle, the idea was that the action would take place wherever the user looked, also a non-trivial task. Because in an ordinary documentary film, the director directs your view, here you are your own director and action should take place everywhere. The picture in a virtual reality helmet is a sphere, respectively, something needs to be neglected, some elements can be removed, but some important ones can be left. In this build, the side menus are not initially visible, so we brought their functions to separate keys.
thanx for sharing!! Smiley