Post
Topic
Board Announcements (Altcoins)
Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
by
Damelon
on 19/02/2014, 21:00:01 UTC
I am very much in favour of a system like Eve's, but with a much softer learning curve.

Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to.
I've spend months in safe Empire just trading and building, never venturing in nullsec.

And after all these years, Eve still is the to-beat benchmark.

If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity.
In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background.
Eve much the same.

Guess I'm a trader at heart  Grin

Also love these kinds of games, but that's probably not an option, because not a lot of people like these: http://virtonomics.com/  Smiley
I think the problem is that you have no real goal. No special activities, nothing you can strive to. Humans needs special little things they can care about. Awards, contests, races, special places to do special things you can't do nowhere.

You need generic/repeatable stuff on the one hand side and you need uniqueness on the other hand side.

For instance: possibly infinite numbers of dungeons is okay. But if there is one special dungeon or one special group of dungeons, that's interesting. Because that dungeon or that group is also special to others and you can compete with others on that.

By the way, simple graphics are good enough for me. I like content over looks Smiley

Me, too.

Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable Smiley