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Re: [PRE-Alpha]✅✅ The future of MMORPG's🔥🌍✅🔥✅Claim your LAND🔥✅Become the ELITE🌍
by
Kristinnspence
on 16/09/2019, 13:25:30 UTC
Can we expect a long support and constant patches?

I'm not part of the team...

However, I am a game developer.

I'm curious, how long do you think a game should "survive" and how often do you think a game should patch?

In my experience, as the owner of a game for almost 7 years. Weekly patches are nearly impossible (without a large enough team and/or significant money) and after 7 years it starts to become very difficult to justify adding new things. Eventually, it starts to make more sense to add a new game. Doesn't it?

Paid DLCs are an option, but heavily frowned on by the gaming community. Lootboxes are a good way to earn money, but unethical.

Anyway, my point here is to ask you what you think "long support" and "constant patches" means?

This is the reason why it is economical to create a new game rather than try to maintain the old game.
I believe the "long support" that he's talking about is the unfading effort of the dev team to address issues encountered throughout its lifespan.
A team can only fulfil certain things especially if it has very small number of people working on this project.
However, updates once in a while is very much appreciated.

Yeah if you are going to do that then i agree, or releasing a DLC that will be almost like a new game, but it can be troublesome if you are always working with the core codebase and you want to add a lot of new functions and things like that, but it all depends on what kinda game you are making though, i mean if it is a single-player or multiplayer etc