Houseworks - sorry, I still haven't had a chance to look into your posts yet, but I did find something that might have been exploited.
1st - I accidentally used the wrong field for the betid, meaning your roll*10000 is yoru betid, not your actual betid. While not
2nd - my roll verifier has a bug in which will result in about 30% of rolls will not verify correctly.
3rd - This is the important one. I didn't do proper research about how .nets Random class works, and I've been using Random directly to generate client seeds. I've since found out that after x numbers, Random can be predicted. This means it's possible that they(and a lot of other sites) could predict the client seed before it was sent to them and could thus choose server seeds that would lose.
My next update will address all 3 of these issues. If suddenly, after the update, people get fewer losing streaks, we can be somewhat certain that they exploited the client seed, although it's not really provable.
I cannot guarantee that this update will make it to their hosted dicebot though, so it's possible that that will never be fixed. If they are actually cheating, that bot will never get this update.
@4nn0nn am using primedice as well and fastest goes as 1 per second cannot be my internet because is fiber optic.
And I played with the bot setting on speeds all same it just make it slower than 1 second

are you betting like 0.1 at a time ?
Yes I am not making big bets, I think my bets would be considered low, however whenever I start the bot, the first 300+ bets are extremely fast, like 3-4 per second, after that the graphql errors begin to come up and it slows down tremendously, to like 1 bet per 3 secs
Do you have a reset seed setting enabled or use the resetseed function in your script?
If so, try disabling it and see if you still get the errors. PD limits the number of times you can reset seed per hour and going over that limit might cause errors that slows down bets a bit.