So far, the biggest problem is the verification of DP. The CPU is not able to check every DP, it simply does not have enough resources for this. As an option, in order to prevent forged DPs, HelpServer can check a few percent of the sent. And send to the ban if the client sends the wrong points. Maybe someone knows how to easily and effectively check points, because multiplying the distance by G is a resource-intensive process.
So is it a matter of let's say my equipment sending bad data, or me manipulating data? If it's because people may manipulate the DP data, only allow people you trust. ?