The program uses 2 herds of kangaroos, a tame herd and a wild herd. When 2 kangaroos (a wild one and a tame one) collide, the key can be solved....
Using the distinguished point method...if a wild kangaroo lands on a dp that a tame has already landed on, from that point, the wild will follow same path as tame and yes, the private key will be solved.
Thanks. So the idea is that the tame herd is a series of numbers that are increasing in a constant way and the wild herd is variables that are "randomly" moving forward...when a collision occurs, how does that determine the public key?
Also, I did get the prog to run but this is what I get:
Start:7FFFFFF76B48C000
Stop :FFFFFFFFFFFFFFFF
Keys :1
Range width: 2^64
Expected operations: 2^33.05
Expected RAM: 12.3MB
DP size: 20 [0xFFFFF00000000000]
Waring: Server does not support -ws, ignoring
Kangaroo server is ready and listening to TCP port 17403 ...
[Client 0][Kang 2^-inf][DP Count 2^-inf/2^13.05][Dead 0][05:00][2.0/4.0MB]
SaveWork: safe.work1done [2.0 MB] [00s] Sat Jul 25 00:15:34 2020
[Client 0][Kang 2^-inf][DP Count 2^-inf/2^13.05][Dead 0][05:56][2.0/4.0MB]
This output makes no sense to me as its unclear as to how well my GPU is performing. What is "dead" and why am I only using 12MB of expected RAM when I have 11GB?
Looks like you are only running a server mode. Show me your current config/batch file. Run the example I showed you and don't run as a server. Basically, when you are running server mode, it's just that, a server. It is waiting for a client to connect to it. With one gpu, you do not need to run as server.