Post
Topic
Board Announcements (Altcoins)
Re: [ANN] Townforge - a Norse-themed crypto-MMO/city-sim game (testnet)
by
Syksy
on 15/02/2021, 18:43:56 UTC
I have played this game and appreciated it quite a bit a few months back. It compiled well, ran reasonably well with little issues and the players and people developing it were incredibly helpful and knowledgeable. At this time I sense nor expect any sort of deception and your efforts seem to be a genuine effort to move on from what may or may not have set you on this game in the first place.

I continue to find excitement in the concept of this to this day but as of this minute my schedule does not allow for the creation of further Mushroom Farms, Courtrooms, Aqueducts or Pavillions on the Hill .. though I do anticipate that day will come again soon.

Thank you, for your efforts here. Had this been the known and expected end result of all those years ago possibly I would have had a different approach toward it all.

I thought the color scheme was well chosen, and when plugged into a building system that was well designed and reasonably easy to understand and capable of extending the players ability to build in a blocky minecraft world greatly. Moreso, it was quite relaxing and represented most everything I would expect of this style of game.

I appreciate the extent to which a blockchain has been built into the core of what makes this thing work.

Thank you Jason! I remember your creations in v0.23 testnet. They were really impressive and made me really happy - somebody is excited enough out there, to spend time making these marvelous creations! I have all your buildings stored by the way (or most at least) as VOX files, which is the voxel format for importing and exporting 3D structures in the game. So your creations did not disappear with the testnet, they can be rebuilt Smiley

Would be great to have you back and see what cool stuff you'd come up with! I understand life is busy (and voxel creations do take time), but the doors to Townforge are open!

I'm looking at my VOX files, and I see that at least the following buildings that you created and I stored the VOX files for:
- Academy
- Bakery
- Building of Culture
- East Monero Estate
- Forest
- Gemmy Caves
- Pavillion
- Sudodd Square
- Town Aqueduct
- Watchtower

Let me know if you want the VOX files, or if you allow, I can import them into the game and gift the lots to you (or keep them on my account with name like "Jason's Academy"). It's creations like these that make me excited to have been part of this Smiley

Quote
I think that at this stage, possibly stressing that the game is designed to be role-played by the player and that they aren't being force fed some story line that someone has dreamed up and put into a rigid logical structure all leading to the same end point might not be apparent enough to people who are looking to get into it after this being the norm found in many games.

Curious as I haven't asked before - have you any familiarity with modern-day role playing as such has been seen in some of the Grand Theft Auto RP, or even Arma 3/Altis RP and the like? There are extents that the developers go to in those games that don't lead to the Role itself being enforced upon a player that allows much storyline to develop driven a lot by the characters. Just trying to think of a middle ground here besides some kind of D&D stuff that might otherwise stand to provide a neat source of ideas for players and developers alike.

Yes, I can guarantee that we don't intend to pose some kind of linear, spoon-fed roleplay lore to people. It's intended to be open-ended. As in, we might encourage role playing, provide the context, hopefully incentives and so forth, but the "story" itself would be ideally created by the players themselves ex tempore.

Hmm, and yes - role playing can be both an opportunity as well as a threat. We don't intend to force it on people; instead, it's more of an option that's out there for those that wish to participate in it.
I myself have game mastered the old-school like role playing games such as Call of Cthulhu. So it may be that I do have quite a traditional view of what "role play" really means. Mooo always says my stuff is grim, maybe because my focus has been on Lovecraftian horror Smiley

I am familiar with ARMA 3, but not GTA RP or Altis; I played ARMA 3 briefly with a friend, but it was too much hardcore military simulator for me to enjoy. If I recall right, the campaign we tried to play as co-op got bugged and I haven't played since (he's a big fan though, always when I see or talk to him he has map editors open and whatnot).

It'd be interesting to hear how these differ from say, the traditional D&D type of adventuring Smiley we do intend to have more sophisticated role playing and preliminary decided on having no supernatural elements (though the people may believe in "gods" etc). Ideally the types of role play elements desired would stem from the community, so we're more than happy to hear suggestions!